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2000's Phone Escape Room PropPlayers must dial the correctnumber to hear a messagethat gives them a clue orsends a signal to open anelectric lock, or activate aprop or light.1 power adapters1 phone1 controller1 receiver1 Magnetic Lock
2000’s Phone Escape Room Prop
Players must dial the correctnumber to hear a messagethat gives them a clue orsends a signal to open anelectric lock, or activate aprop or light.
1 power adapters1 phone1 controller1 receiver1 Magnetic Lock
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